This is the only start for me!
Pointless trivia time again. This time, it's Sonic Adventure.
Some time after the game was released, SEGA revealed that Chaos is actually a Chao that got mutated by the power of the Chaos Emeralds, rather than an actual guardian deity creature.
Though derived from the word "chaos", "Chao" is pronounced "chow", not "kay-o". It is also both singular and plural, like sheep (one Chao = many Chao).
Sky Chase Act 1 was originally going to have a boss in the form of a robotic dragon which would attack by breathing fire. The dragon is still in the game and can be put back into the stage via hacking, but it does nothing and cannot be attacked.
The English voice acting for the game is often criticised for its poor quality, but people often put the blame on the voice actors themselves when it was mostly the voice director Lani Minella's fault. The actors were only given their lines, with no information about story context or what they were supposed to be responding/reacting to even if they were talking to another character, and Lani's direction was just things like "Sound excited" or "Sound angry".
The in-game model of Perfect Chaos looked rather underwhelming due to graphical and hardware limitations at the time. The opening sequence is closer to what they actually wanted Chaos to look like. He finally had his proper appearance as a boss in the nostalgia game Sonic Generations.
Originally, it would have been possible to use Super Sonic in stages, like in the classic games. There are recordings in the game files of Tikal telling the player how to transform into Super Sonic by obtaining 50 Rings and pressing the action button. In the final game, Super Sonic is relegated to the final boss, and the transformation happens in a cutscene. It's possible that the DX-exclusive unlockable character Metal Sonic uses the unused code for Super Sonic.
Big's stages and their fishing mechanic were actually a test for a new fishing game SEGA was planning to release for the Dreamcast, which would have used the fishing rod controller used for other games like Sega Bass Fishing.
Jon St. John, best known for providing the voice of Duke Nukem, provides the voice of Big the Cat in the English dub of this game. He regretted doing it so much that he later deliberately forgot how to do Big's voice just so he wouldn't be asked to do it again, being replaced with Oliver Wyman in 2005 and then with Kyle Hebert in 2010, though Oliver Wyman returned to voice Big briefly in 2016.
Sonic Adventure was originally going to be on the SEGA Saturn, using the "Sonic World" engine from Sonic Jam. However, the company wanted to focus more on the Dreamcast.
The final battle against Perfect Chaos was originally going to have Super Sonic flying above a barrier and attacking Chaos's tentacles in order to destroy the barrier to hit the main body. This idea was later used for the battle against Dark Gaia, the final boss of Sonic Unleashed.
Originally, the game was going to be more dependent on Sonic's momentum, rather than his raw speed, and have physics similar to those of the Mega Drive/Genesis games.
Sonic (and possibly the other characters too) were originally going to retain the designs they had in the classic games. Sonic's model actually uses his classic design (specifically, the design from the Saturn games altered to include Modern Sonic's green eyes) in the Dreamcast version of Sky Chase Act 2.
Knuckles was originally going to be much more combat-heavy, having moves such as uppercuts and takedown punches.
There is an unused cutscene which depicts Eggman angrily chastising E-102 Gamma. It's implied that it would have originally played if the player failed to complete Final Egg, Gamma's first stage.
What sometimes goes overlooked by players is the fact that the Mystic Ruins are located on Angel Island, the floating island that was the setting of Sonic the Hedgehog 3 & Knuckles. This means that some of the stages around that area are locations from that game - Ice Cap is Ice Cap Zone and Red Mountain is Lava Reef Zone. However, Windy Valley and Lost World are new locations.
In a demo of the game, there was a mechanic in the Chao Garden that could be accessed via a cheat device. It sounds like something straight out of a creepypasta - the new device is a grate in the floor with a button which opens the grate when stood on, and a screen behind the grate. When a Chao is dropped into the open grate, the grate closes, and grinding and shredding sounds are heard, followed by the screen reading "No data". There is no way to get your Chao back. However, this is probably not actually as scary as it sounds - it was most likely originally meant to be a way to transport your Chao to the Dreamcast's VMU, with the grinding sounds merely meant to emulate the Dreamcast processing noise. The "No data" message is merely because the demo was not programmed for VMU compatibility.
Windy Valley was originally called Windy Hill.
Some time after the game was released, SEGA revealed that Chaos is actually a Chao that got mutated by the power of the Chaos Emeralds, rather than an actual guardian deity creature.
Though derived from the word "chaos", "Chao" is pronounced "chow", not "kay-o". It is also both singular and plural, like sheep (one Chao = many Chao).
Sky Chase Act 1 was originally going to have a boss in the form of a robotic dragon which would attack by breathing fire. The dragon is still in the game and can be put back into the stage via hacking, but it does nothing and cannot be attacked.
The English voice acting for the game is often criticised for its poor quality, but people often put the blame on the voice actors themselves when it was mostly the voice director Lani Minella's fault. The actors were only given their lines, with no information about story context or what they were supposed to be responding/reacting to even if they were talking to another character, and Lani's direction was just things like "Sound excited" or "Sound angry".
The in-game model of Perfect Chaos looked rather underwhelming due to graphical and hardware limitations at the time. The opening sequence is closer to what they actually wanted Chaos to look like. He finally had his proper appearance as a boss in the nostalgia game Sonic Generations.
Originally, it would have been possible to use Super Sonic in stages, like in the classic games. There are recordings in the game files of Tikal telling the player how to transform into Super Sonic by obtaining 50 Rings and pressing the action button. In the final game, Super Sonic is relegated to the final boss, and the transformation happens in a cutscene. It's possible that the DX-exclusive unlockable character Metal Sonic uses the unused code for Super Sonic.
Big's stages and their fishing mechanic were actually a test for a new fishing game SEGA was planning to release for the Dreamcast, which would have used the fishing rod controller used for other games like Sega Bass Fishing.
Jon St. John, best known for providing the voice of Duke Nukem, provides the voice of Big the Cat in the English dub of this game. He regretted doing it so much that he later deliberately forgot how to do Big's voice just so he wouldn't be asked to do it again, being replaced with Oliver Wyman in 2005 and then with Kyle Hebert in 2010, though Oliver Wyman returned to voice Big briefly in 2016.
Sonic Adventure was originally going to be on the SEGA Saturn, using the "Sonic World" engine from Sonic Jam. However, the company wanted to focus more on the Dreamcast.
The final battle against Perfect Chaos was originally going to have Super Sonic flying above a barrier and attacking Chaos's tentacles in order to destroy the barrier to hit the main body. This idea was later used for the battle against Dark Gaia, the final boss of Sonic Unleashed.
Originally, the game was going to be more dependent on Sonic's momentum, rather than his raw speed, and have physics similar to those of the Mega Drive/Genesis games.
Sonic (and possibly the other characters too) were originally going to retain the designs they had in the classic games. Sonic's model actually uses his classic design (specifically, the design from the Saturn games altered to include Modern Sonic's green eyes) in the Dreamcast version of Sky Chase Act 2.
Knuckles was originally going to be much more combat-heavy, having moves such as uppercuts and takedown punches.
There is an unused cutscene which depicts Eggman angrily chastising E-102 Gamma. It's implied that it would have originally played if the player failed to complete Final Egg, Gamma's first stage.
What sometimes goes overlooked by players is the fact that the Mystic Ruins are located on Angel Island, the floating island that was the setting of Sonic the Hedgehog 3 & Knuckles. This means that some of the stages around that area are locations from that game - Ice Cap is Ice Cap Zone and Red Mountain is Lava Reef Zone. However, Windy Valley and Lost World are new locations.
In a demo of the game, there was a mechanic in the Chao Garden that could be accessed via a cheat device. It sounds like something straight out of a creepypasta - the new device is a grate in the floor with a button which opens the grate when stood on, and a screen behind the grate. When a Chao is dropped into the open grate, the grate closes, and grinding and shredding sounds are heard, followed by the screen reading "No data". There is no way to get your Chao back. However, this is probably not actually as scary as it sounds - it was most likely originally meant to be a way to transport your Chao to the Dreamcast's VMU, with the grinding sounds merely meant to emulate the Dreamcast processing noise. The "No data" message is merely because the demo was not programmed for VMU compatibility.
Windy Valley was originally called Windy Hill.
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