Time waits for no one, so they say
Pointless trivia/misconception debunking about the The Legend of Zelda series.
Link is very commonly thought of as being mute or otherwise unable to speak, to the point that it's very common to depict him communicating in sign language in fan works. In fact, just like many "silent" video game protagonists, the games either heavily imply or outright show multiple times that Link can and does speak. We as the player never hear what he says, but other NPCs still react as if he explicitly said something (for example, asking him his name, then reacting as if he said it). Zelda II: The Adventure of Link has many moments of "narration" dialogue written in first person, implying that Link himself is saying them, in The Legend of Zelda: The Wind Waker he has actual voiced dialogue for the first time in the series ("Come on!"), several NPCs in several different games comment on his voice, and in The Legend of Zelda: Twilight Princess the Hero's Shade, who is explicitly said to be the Link from The Legend of Zelda: Ocarina of Time, has dialogue, further proving that Link is fully capable of speech. Not to mention the several moments in the games when he speaks in the form of dialogue options chosen by the player, and the manga adaptations of the games, all of which have him speaking. The only Link who is actually incapable of talking is the one from The Legend of Zelda: Echoes of Wisdom, who lost the ability to speak after falling through a rift, and even that's only temporary.
For that matter, the belief that there is only one Link or one Zelda. Again, it's been established numerous times in the games that there have been multiple Links and Zeldas throughout the ages. The only character there is ever only one of is Ganon(dorf), and even then, there is one confirmed instance of him being reincarnated - The Legend of Zelda: Four Swords Adventures, which takes place hundreds of years after The Legend of Zelda: Twilight Princess and features him being reborn in the Gerudo tribe with no memories of his past life.
However, that doesn't mean that every single game features a different Link or Zelda. For instance, The Legend of Zelda: Majora's Mask takes place directly after The Legend of Zelda: Ocarina of Time, and features the same Link from that game. The Legend of Zelda: Phantom Hourglass likewise takes place directly after The Legend of Zelda: The Wind Waker, and features the same Link and Zelda from that game. However, despite being a sequel, The Legend of Zelda: Spirit Tracks features a different Link and Zelda, as it takes place several decades in the future from The Legend of Zelda: Phantom Hourglass. Similarly, despite being explicitly identified as a sequel (with its Japanese name being Zelda no Densetsu: Kamigami no Triforce 2), The Legend of Zelda: A Link Between Worlds features a different Link from The Legend of Zelda: A Link to the Past, since it takes place in the distant future from that game. (Both games in fact have their own "same Link" sequels, in the form of The Legend of Zelda: Tri Force Heroes and The Legend of Zelda: Link's Awakening respectively, though neither have very much to do with either previous game plot-wise.)
Despite his appearance, Link is not an elf. It doesn't help that early Japanese materials did explicitly refer to him as an elf, but the closest the The Legend of Zelda universe has to elves in the traditional sense is the Kokiri, and Link is not one of them. He's actually a Hylian, which is basically the The Legend of Zelda equivalent of a straight-up human.
Speaking of which, it's often claimed that the Koroks are a separate species that evolved from the Kokiri, just like the Rito are a separate species that evolved from the Zora. However, it's implied in The Legend of Zelda: The Wind Waker and was later confirmed by series producer Aonuma Eiji that the Koroks are the Kokiri, they've just taken on a different form.
Dark Link is often said to have debuted in Zelda II: The Adventure of Link, but this isn't entirely accurate. The entity in that game that serves as the final boss is officially known as Link's Shadow, not Dark Link. He is also often claimed to be the antagonist of said game, which also isn't true - he doesn't even appear or exist until the final boss fight, which has him formed out of Link's literal shadow and inner darkness in order to serve as a sort of final test for Link to prove himself worthy to wield the Triforce of Courage. Zelda II: The Adventure of Link is one of the few games in the series that doesn't have a specific antagonist. Even the palace enemies and bosses are established as having been put there by the King of Hyrule to guard the palaces from intruders, rather than being evil minions of Ganon or some other antagonist.
Despite what the localised title may make you think, the Dark World in The Legend of Zelda: A Link to the Past is not the past, it's a parallel world. The game actually doesn't feature time travel at all. The original Japanese title of the game is Zelda no Densetsu: Kamigami no Triforce, which translates as The Legend of Zelda: Triforce of the Gods. However, at the time Nintendo of America had a very draconian policy of not wanting any religious references in their games, meaning the title had to be changed. The localised title was actually chosen to reflect how the game is a prequel to the original The Legend of Zelda.
The line "I am Error" from Zelda II: The Adventure of Link very often shows up in lists of mistranslations in video games, but the thing is, it's not actually a mistranslation at all. The guy's name is actually Error. Two NPCs in the game were named Error and Bug as a computer programming joke. It was actually Bug who was the victim of mistranslation, as his name got rendered as Bagu (the Japanese pronunciation of "Bug") in the English localisation, thus obscuring the joke. Not to mention another NPC elsewhere in the game also advises you to talk to Error for help in progressing your quest, further proving that it wasn't a mistranslation. There are also some who claim it was actually supposed to be Errol and was simply a victim of the Japanese L/R confusion, but this is impossible, since both words would be pronounced and spelled differently in Japanese - Error would be エラー (Erā), while Errol would be エロール (Erōru).
Whenever people hear that The Legend of Zelda: The Wind Waker was originally going to have more dungeons before some of them were cut from the final game, they often assume that Jabun's dungeon was one of the ones that were cut, given that you obtain Nayru's Pearl after simply meeting Jabun in a cave, without having to go through a dungeon first. However, Jabun's dialogue (which is translated on a New Game Plus) makes it clear that the Tower of the Gods is "his" dungeon, being his way of testing Link retroactively (and this is further supported by the lower floors of the tower being based around water-themed puzzles). The dungeons that were cut were all in the second half of the game, after the Tower of the Gods, and were replaced with the search for the Triforce pieces.
Dead Hand is often referred to as the boss of Bottom of the Well in The Legend of Zelda: Ocarina of Time. Which is technically true, but it would be more accurate to describe him (yes, Dead Hand's pronouns are he/him according to The Legend of Zelda: Encyclopedia) as a boss in Bottom of the Well. Most of Bottom of the Well, including the Dead Hand boss fight, is completely optional in The Legend of Zelda: Ocarina of Time - you never actually need to go in there, since the only thing you get from doing so is the Lens of Truth, which isn't necessary to complete the game. And even then, you can literally go straight to Dead Hand's room after entering the dungeon, defeat the boss, and get the Lens of Truth, leaving most of the rest of the dungeon unexplored (contrary to most dungeon bosses, which come after exploring the entire dungeon). Also, there are actually two Dead Hands in the game, though no one seems to remember the one in Shadow Temple.
When people talk about Fi from The Legend of Zelda: Skyward Sword, it's very common to hear people pronouncing her name like "Fee" (to rhyme with "see"). However, judging by the way her name is written in katakana in the Japanese version, the correct pronunciation is "Fai" (to rhyme with "sigh"), as in the phrase "fee fi fo fum" or the American pronunciation of "semper fi". Nintendo of America's representatives confirmed this to be the correct pronunciation, and the voice acting in Hyrule Warriors also pronounces her name this way. Also, despite having a feminine appearance and being referred to with she/her pronouns in the English localisation, Fi is officially genderless.
Speaking of pronunciation, the lack of voice acting in most of the series has lead to a lot of contention over how to pronounce the names of the three goddesses. Din is simple enough, but Nayru and Farore are a bit less obvious. According to the katakana for their names, the correct pronunciations are NAIR-roo and Fuh-ROAR, but you'll often hear people say things like NIGH-roo and Fa-ROAR-ay.
And let's just cover some other pronunciations real quick.
- Gerudo is pronounced with a hard G (like Geh-ru-do), not a soft G (like Jeh-ru-do).
- Ocarina is pronounced Ock-a-REE-na, not Oh-ka-REE-na.
- Deku is pronounced DECK-oo, not Dee-koo or Day-koo.
- Mido is pronounced MEE-do, not MY-do.
- Saria is pronounced to rhyme with the name Maria, not Sa-RYE-a.
- Navi is pronounced NAV-ee, not NAY-vee.
- A case of both spelling and pronunciation confusion, but the character aiding Link in The Legend of Zelda: Twilight Princess is named Midna, not Minda. It's meant to be a play on "midnight".
- Sheik is pronounced "sheek", not "shike" or "shake" (also note the spelling: E-I, not I-E). Similarly, Sheikah is pronounced Shee-kah, not Shay-kah (and not Shee-ka either - it's a long "a" sound).
- Hylia is pronounced High-lee-a, not Hill-ee-a. Similarly, Hylian is pronounced High-lee-an, not Hill-ee-an.
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